creating a maze game in matlab

To create a maze game in Matlab, you can use the imshow function to display an image of the maze and the player, and then use the arrow keys to move the player through the maze. Here's an example code:

main.m
% Read in maze image
maze = imread('maze.png');

% Set starting position and initialize player image
playerPos = [1 1];
playerImg = [0,1,1;1,1,0;1,1,1];

% Initialize figure
figure;
imshow(maze);
hold on;
playerHandle = imshow(playerImg);
set(playerHandle, 'XData', [playerPos(2)-1 playerPos(2)], 'YData', [playerPos(1)-1 playerPos(1)]);

% Wait for arrow keys to be pressed and move player
while true
    direction = waitforbuttonpress;
    keyPressed = get(gcf, 'CurrentCharacter');
    prevPos = playerPos;
    if strcmp(keyPressed, char(28)) % Left arrow
        playerPos(2) = playerPos(2) - 1;
    elseif strcmp(keyPressed, char(29)) % Right arrow
        playerPos(2) = playerPos(2) + 1;
    elseif strcmp(keyPressed, char(30)) % Up arrow
        playerPos(1) = playerPos(1) - 1;
    elseif strcmp(keyPressed, char(31)) % Down arrow
        playerPos(1) = playerPos(1) + 1;
    end
    
    % Check if new position is valid (not out of bounds or in wall)
    if playerPos(1) < 1 || playerPos(1) > size(maze, 1) || playerPos(2) < 1 || playerPos(2) > size(maze, 2) || maze(playerPos(1), playerPos(2)) == 0
        playerPos = prevPos; % Undo move
    end
    
    % Update player image position
    set(playerHandle, 'XData', [playerPos(2)-1 playerPos(2)], 'YData', [playerPos(1)-1 playerPos(1)]);
    
    % Check for win condition
    if playerPos(1) == size(maze, 1) && playerPos(2) == size(maze, 2)
        disp('You won!');
        break;
    end
end
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In this code, we assume that there is a maze image called maze.png in the same directory as the Matlab script. The maze is represented as a black-and-white image, where white pixels represent walls and black pixels represent open space. The player is represented as a 3x3 pixel image, which is displayed using imshow. We use the arrow keys to move the player, and check if the new position is valid by checking that it is not out of bounds or in a wall pixel. The game ends when the player reaches the bottom-right corner of the maze.

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